Setting Up Infrastructure to Scale with Adam Miller

Infrastructure dictates scalability. No one understands this better than Adam Miller, Vice President of Engineering at Roblox. On today’s episode, Adam sat down with Peter to discuss the unique challenges of setting up infrastructure to scale for a game platform with a lot of moving parts.

When Adam Miller joined the Roblox team as the Vice President of Engineering, he assumed everything would just get saved to the cloud. Instead, he found that the Roblox platform’s unique infrastructure needs would necessitate more in-house development and management in order to effectively scale.

In today’s episode, Peter and Adam discuss the challenges of managing hundreds of employees drawing from the same code, scaling infrastructure, and the limitations of cloud storage for the platform model.
  • [00:53] - Adam Miller, Vice President of Engineering, Technology at Roblox
  • [01:03] - Making an impact in engineering through leadership
  • [02:31] - The path to product/market fit
  • [04:45] - Enabling a new type of human co-experience with Roblox
  • [06:21] - Architecture of the metaverse
  • [10:13] - Building a scaling infrastructure
  • [14:08] - Exposing persistent data
  • [17:20] - Assumptions about the cloud 
  • [19:08] - Switching to microservices
  • [23:46] - Flexibility with smaller teams
This episode of the CTO Connection Podcast was sponsored by Velocity by Code Climate. Velocity by Code Climate is an engineering analytics tool that takes commit and Git insights and turns it into actionable metrics and dashboards for engineering leaders. In a few weeks, they're releasing Velocity 3.0 with Jira, which will combine Git and PR data with Issue data for the first time to give engineering executives a complete understanding of how their team works. You can now see the status of every initiative, without manual reporting, and know exactly which engineering projects get off track and why. You can request early access by going to https://codeclimate.com/ctoconnection/

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This podcast episode produced by Dante32.
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